I'm a third year PhD student in Digital Media at Georgia Institute of Technology and am being advised by Prof. Carl DiSalvo. My research examines the ways in which technologies and information artifacts construct and support civic life. I employ qualitative and design research methods to understand data and information systems, which inform the design of user-centered interactions, services and experiences that citizens can engage with in meaningful ways. Over the years, my interaction design skills have expanded to include both the digital and the physical, with experiences across print, web, mobile, tangible as well as wearable interfaces. I also enjoy conducting design workshops with community members that allow them to link their specific interests to academic achievement, career success or civic engagement.
Areas of Research
Information Studies, Participatory Design, Informal Learning.
Firaz Peer, Michael Nitsche, and Lauren Schaffer. 2014. ‘Power puppet: science and technology education through puppet building' . In Proceedings of the 2014 conference on Interaction Design and Children (IDC '14, Aarhus, Denmark). ACM, New York, NY, USA, 221-224.
Mazalek, A., Nitsche, M., Chandrasekharan, S., Welsh, T., Clifton, P., Quitmeyer, A., Peer, F., and Kirschner, F. 'I'm in the Game: Embodied Puppet Interface Improves Avatar Control' accepted at the Fifth International Conference on Tangible, Embedded and Embodied Interaction 2011, Funchal, Portugal.
Mazalek, A., Nitsche, M., Rebola, C., Wu, A., Clifton, P., Peer, F., Drake, M. ‘Pictures at an Exhibition: A Physical/Digital Puppetry Performance Piece’ . In proceedings of the 8th ACM Conference on Creativity and Cognition, 2011, ACM, New York, NY.
Mazalek, A., Nitsche, M., Chandrasekharan, S., Welsh, T., Clifton, P., Quitmeyer, A.,Peer, F., and Kirschner, F. 'Recognizing self in puppet controlled virtual avatars' . In Proceedings of the 3rd International Conference on Fun and Games, 2010, Leuven, Belgium.
Firaz Peer, Mueller, F, Agamanolis, S, Sheridan, J, 'How to facilitate physical skill development in exertion games.' , In Proceedings of a Workshop on Embodied Interaction, pp. 1-4. Association for Computing Machinery (ACM), 2011.
Mueller, F, Peer, F, Agamanolis, S, Sheridan, J, 'Gamification and exertion' , In Proceedings of the Workshop on Gamification at the Conference on Human Factors in Computing Systems, pp. 1-4. Association for Computing Machinery, 2011.
Firaz Peer, Ali Mazalek, Florian 'Floyd' Mueller and Anne Friedlander. 2011. ‘Evaluating technology that makes physical games for children more engaging’ . In Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11, Ann Arbor, USA). ACM, New York, NY, USA, 193-196.
Principles of Visual Design, (Fall '14, Spring '15, Spring '16)
Visual Culture and Design, (Spring '14) - Led by Prof. Nassim JaffariNaimi
Experimental Media, (Spring '11) - Led by Prof. Ali Mazalek
New Interfaces for Musical Expression, 2011
Presidents Undergraduate Research Awards 2010, Georgia Tech
Human Computer Interaction Student Committee, 2011, Georgia Tech
Conference on Human Computer Interaction, 2010
I participated in the Stitchfest Hackathon at Upenn in the Spring of 2014, with Andrew Quitmeyer. We had a great time building an Arduino powered stimulating toy, and also managed to get a lot of press for it.
Part prototyper, part design researcher, I bring ideas to life.
I consistently fall back on the Adobe suite of tools throughout my design process.
Qualitative Research, Participatory Design, Design for Social Innovation.
My prototyping skills span both the digital and physical, with experiences across print, web, mobile, tangible as well as wearable interfaces.
PhD in Digital Media 2013 - Present
Research examines the ways in which interaction design and digital media construct and support civic life. Projects and research in this area include the use of information design for public argument, the development of participatory and co-design methods for community engagement, and new modes of public interaction mediated by technology.
Masters in Human Computer Interaction - Graduated: 2011
Research focused the interaction design of wearable technologies and tangible interfaces that support learning and creativity. Published a paper on "Evaluating technology that makes physical games for children more engaging" as part of my masters project.
Bachelors in Computer Science & Engineering - Graduated: 2005
Research focused understanding the workings of Linux based operating systems. Electives included Linux Internals, Operating Systems, Game Theory and Computer Systems Design and Architecture.
I've been teaching myself photography for some time now.
Email is the best way to get in touch with me, but if you don't have it, drop a line here and I'll get back to you as soon as I can.