Marquis Aurelius and I worked together to complete this project.
Our game is a version of Super Mario Bros. where the player’s actions have consequences. In most games a player can do whatever they want with minimal or no consequences. Stealing, killing, and other illegal activities are not only common, but oftentimes encouraged. However, as we all know, this is in no way the case in real life. If a person was caught doing any of those things in real life, they would face jail time or potentially the death penalty.
In Super Mario Consequences killing things causes cops to come after you, which will jail you if they catch you. The game itself doesn’t encourage killing at all; power ups have been removed, pits have been sealed off, enemies do not damage you, and even the time limit has been removed so there’s no need to feel enemies are trying to stop you from reaching your goal. Reaching the end of the level without killing enemies gives you the message “Congratulations! You’re a decent person” and lets you play again. However if you make it to the end and killed something, goomba cops swarm the stage until you are caught. Once the player is caught he or she is put in jail for 20 year, real time. The game cannot be replayed until the 20 years are up. Because Mario is Italian and Italians are strongly opposed to the death penalty.
Ironically, killing the goombas is the most fun part of the game. It really brings to light the fact that our culture has been desensitized to violence, or at least animated violence.
The game itself was built in Unity. Gameplay is close to the original Super Mario Bros. that the game is based from, to the point where several play testers didn’t even notice a difference at first. The point of the game is to highlight how lightly illegal acts are treated in video games, as well as point out how desensitized to violence we all are.
The game was inspired by games such as Grand Theft Auto or Skyrim which allow killing, and will attempt to punish you, but the punishment is not severe enough to really deter the player from doing the action.
Z to run
X to jump
Arrow Keys to move